I Want Konami for Christmas

konami logo from the nes era

When I was a kid, I thought “Konami” was some kind of video game system, like the original NES. I didn’t realize it was a video game company. I told my parents that “I want Konami for Christmas,” which probably made things very difficult for them when they went to Toys ‘R’ Us and started asking around.

One of my friends in the neighborhood had a Konami game called Rush’N Attack – which I always thought was “Russian Attack.”

I remember seeing the Konami logo – were there commercials for video games back then? – and knowing that I wanted whatever it is that Konami was.

Episode 63 of the Kojima Frequency Podcast (Hideosyncrasies) discusses the preservation of old games, streaming, dying consoles, the stealth similarities between Metal Gear and The Last of Us 2, and more.

Right after I bought a PS4, I went out to the local pawn shops in Killeen, Texas looking for one of the original PS3s that had backwards compatibility. I wanted to make sure I’d be able to play some of my old games (which I never do, by the way). I managed to find one and I still have it – and it still works.

After listening to this episode, I’m starting to get worried I might lose that capability.

I’m still not even sure what the changes to the Playstation Network mean. I am getting the sense that even if I physically own a copy of a game, I might not be able to play it.

Huh?

As I mentioned in the last post on the Kojima Frequency, the Lunar series is one of my favorites – and I have the discs (original PS1) and a PS3 to play it.

Whenever I decide to go back to it, will it work?

I relaunched CTG when I was wrapping up my playthrough of The Last of Us 2, and there is so much more I could have written about it if I was in the groove. I think I just have this one post on Isaac and the burden of leadership.

I know that game took a lot of flack for a lot of dumb reasons – but I loved it. And I think they got it right (in the episode). The stealth mechanics made the game. There is real terror when navigating the terrain and avoiding both zombies and human enemies. And I remember getting into set battles where I had to set traps and think hard about how to win and move forward – often just avoiding battles altogether.

What a great game. Would love to go back to it.

But I probably won’t.

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An unrelenting desire to accomplish the mission

isaac talking to abby last of us 2
Isaac appears at the 1:30 mark.

I recently finished The Last of Us Part 2. It took me a half a year due to time constraints (moving, new job/routine). I probably would have written more about it as I did with part 1, but I didn’t relaunch CTG until October and wasn’t in the writing groove yet.

Anyway, while playing the game, I grew fascinated with the character “Isaac.” He is the commander of the “Washington Liberation Front” and a former Marine. I’m not going to get into the story, but you can watch the video above. He only appears in two cutscenes, although he is discussed at length in dialogue throughout the game. The scene above is the first of the two scenes, and the inspiration for this post.

What interests me about Isaac is his seeming resignation to his fate and the impossibility of his situation. It’s hard to tell, but he seems reluctant about everything he is doing. He is in command, but nothing he is doing is working. Truces, assaults, – they all fail. Yet he persists.

You initially find him seemingly torturing a captive for information. But Isaac himself seems tired of it.

“Don’t let him fall asleep.”

In the conversation with Abby, Isaac speaks with exhaustion, shoulders slouched. He has a plan and a way forward – he sees a path to victory – but he needs everyone on board. And everyone (Abby included) has their own personal issues that they need to take care of. Isaac knows his soldiers and knows he needs Abby to accomplish his mission. This is when he shows a little empathy to her and also appeals to her sense of duty to the team. 

“We need you.”

Just enough to get what he needs and keep the machine running.

That exhaustion and resignation coupled with an unrelenting dedication to accomplishing the mission strikes me because it’s something I’ve seen before. Commanders, good men and women, placed in impossible positions of leadership, trying to move heaven and earth to meet an objective. It’s a position that grinds you down and can make you do things you wouldn’t otherwise do – because of the mission.

I can’t tell, but the vibe I got from experiencing the game the first time was that Isaac was probably a good person. Before the outbreak, I imagine he was a good man. But this situation tore him down.

No grand discoveries here. Just an observation.

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