When I was a kid, I thought “Konami” was some kind of video game system, like the original NES. I didn’t realize it was a video game company. I told my parents that “I want Konami for Christmas,” which probably made things very difficult for them when they went to Toys ‘R’ Us and started asking around.
One of my friends in the neighborhood had a Konami game called Rush’N Attack – which I always thought was “Russian Attack.”
I remember seeing the Konami logo – were there commercials for video games back then? – and knowing that I wanted whatever it is that Konami was.
Episode 63 of the Kojima Frequency Podcast (Hideosyncrasies) discusses the preservation of old games, streaming, dying consoles, the stealth similarities between Metal Gear and The Last of Us 2, and more.
Right after I bought a PS4, I went out to the local pawn shops in Killeen, Texas looking for one of the original PS3s that had backwards compatibility. I wanted to make sure I’d be able to play some of my old games (which I never do, by the way). I managed to find one and I still have it – and it still works.
After listening to this episode, I’m starting to get worried I might lose that capability.
I’m still not even sure what the changes to the Playstation Network mean. I am getting the sense that even if I physically own a copy of a game, I might not be able to play it.
As I mentioned in the last post on the Kojima Frequency, the Lunar series is one of my favorites – and I have the discs (original PS1) and a PS3 to play it.
Whenever I decide to go back to it, will it work?
I relaunched CTG when I was wrapping up my playthrough of The Last of Us 2, and there is so much more I could have written about it if I was in the groove. I think I just have this one post on Isaac and the burden of leadership.
I know that game took a lot of flack for a lot of dumb reasons – but I loved it. And I think they got it right (in the episode). The stealth mechanics made the game. There is real terror when navigating the terrain and avoiding both zombies and human enemies. And I remember getting into set battles where I had to set traps and think hard about how to win and move forward – often just avoiding battles altogether.
What a great game. Would love to go back to it.
But I probably won’t.
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