Fantastical Tactical Operations

the skulls female parasite unit

Episode 70 of the Kojima Frequency.

There’s a great conversation in this episode on the fantastical elements of the Metal Gear series.

I first got into Metal Gear because my upstairs neighbor had the game on the original NES and introduced it to me. I didn’t have an NES yet. The game seemed very “military.” My upstairs neighbor was a cop which somehow made the game seem more legit.

In the game, my job was to infiltrate this base, avoid detection, and use all kinds of special equipment.

The game was difficult and the plot was simple.

I fell in love with it instantly.

I was young, and I liked it because it felt somehow, realistic.

If there were fantastical elements of the original games, they never made an impression on me when I was young. It seemed to be a straight-laced military game.

❗️

Years later, when Metal Gear Solid was announced for the Playstation, I felt excited and validated. Most of my friends at the time didn’t know about the earlier games. They thought this was something new. I felt like an insider because I had played the original.

I wasn’t sure exactly what to expect, but from the early videos and articles I read in gaming magazines, I figured I’d be getting some kind of military infiltration simulation.

Something like the earlier games.

And that’s what I got.

Until the fight with Psycho Mantis.

Then, the game started getting weird.

I remember playing through the torture scene with Ocelot. My friend got up to get his turbo controller to help. And as if on cue, this happened.

I didn’t quite know what to make of it. I didn’t understand it.

The further I went into the game, the weirder it got.

I didn’t know why, but I liked it.

When Metal Gear Solid 2: Sons of Liberty was released, I was already in the Army. I bought the game on release day and played through the tanker mission. But then work got in the way and I never finished it.

More years passed, and a friend sent me a copy of Metal Gear Solid 3: Snake Eater for my birthday when it came out, but it stayed in the shrinkwrap.

Too busy.

It’s only after MGSV came out that I returned to the series, and I’m better for it.

What I find fascinating about the series today is the way that everyone seems to have a personal relationship with it, but each is different.


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I Want Konami for Christmas

konami logo from the nes era

When I was a kid, I thought “Konami” was some kind of video game system, like the original NES. I didn’t realize it was a video game company. I told my parents that “I want Konami for Christmas,” which probably made things very difficult for them when they went to Toys ‘R’ Us and started asking around.

One of my friends in the neighborhood had a Konami game called Rush’N Attack – which I always thought was “Russian Attack.”

I remember seeing the Konami logo – were there commercials for video games back then? – and knowing that I wanted whatever it is that Konami was.

Episode 63 of the Kojima Frequency Podcast (Hideosyncrasies) discusses the preservation of old games, streaming, dying consoles, the stealth similarities between Metal Gear and The Last of Us 2, and more.

Right after I bought a PS4, I went out to the local pawn shops in Killeen, Texas looking for one of the original PS3s that had backwards compatibility. I wanted to make sure I’d be able to play some of my old games (which I never do, by the way). I managed to find one and I still have it – and it still works.

After listening to this episode, I’m starting to get worried I might lose that capability.

I’m still not even sure what the changes to the Playstation Network mean. I am getting the sense that even if I physically own a copy of a game, I might not be able to play it.

Huh?

As I mentioned in the last post on the Kojima Frequency, the Lunar series is one of my favorites – and I have the discs (original PS1) and a PS3 to play it.

Whenever I decide to go back to it, will it work?

I relaunched CTG when I was wrapping up my playthrough of The Last of Us 2, and there is so much more I could have written about it if I was in the groove. I think I just have this one post on Isaac and the burden of leadership.

I know that game took a lot of flack for a lot of dumb reasons – but I loved it. And I think they got it right (in the episode). The stealth mechanics made the game. There is real terror when navigating the terrain and avoiding both zombies and human enemies. And I remember getting into set battles where I had to set traps and think hard about how to win and move forward – often just avoiding battles altogether.

What a great game. Would love to go back to it.

But I probably won’t.


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