Fantastical Tactical Operations

the skulls female parasite unit

Episode 70 of the Kojima Frequency.

There’s a great conversation in this episode on the fantastical elements of the Metal Gear series.

I first got into Metal Gear because my upstairs neighbor had the game on the original NES and introduced it to me. I didn’t have an NES yet. The game seemed very “military.” My upstairs neighbor was a cop which somehow made the game seem more legit.

In the game, my job was to infiltrate this base, avoid detection, and use all kinds of special equipment.

The game was difficult and the plot was simple.

I fell in love with it instantly.

I was young, and I liked it because it felt somehow, realistic.

If there were fantastical elements of the original games, they never made an impression on me when I was young. It seemed to be a straight-laced military game.

❗️

Years later, when Metal Gear Solid was announced for the Playstation, I felt excited and validated. Most of my friends at the time didn’t know about the earlier games. They thought this was something new. I felt like an insider because I had played the original.

I wasn’t sure exactly what to expect, but from the early videos and articles I read in gaming magazines, I figured I’d be getting some kind of military infiltration simulation.

Something like the earlier games.

And that’s what I got.

Until the fight with Psycho Mantis.

Then, the game started getting weird.

I remember playing through the torture scene with Ocelot. My friend got up to get his turbo controller to help. And as if on cue, this happened.

I didn’t quite know what to make of it. I didn’t understand it.

The further I went into the game, the weirder it got.

I didn’t know why, but I liked it.

When Metal Gear Solid 2: Sons of Liberty was released, I was already in the Army. I bought the game on release day and played through the tanker mission. But then work got in the way and I never finished it.

More years passed, and a friend sent me a copy of Metal Gear Solid 3: Snake Eater for my birthday when it came out, but it stayed in the shrinkwrap.

Too busy.

It’s only after MGSV came out that I returned to the series, and I’m better for it.

What I find fascinating about the series today is the way that everyone seems to have a personal relationship with it, but each is different.


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Let the AI do it for you

red light ai metal gear solid five phantom pain

What if you could just let the AI do it for you? Just feed it the prompt, and let the AI give you a 98% solution?

Hmm…

AI prompt discussion begins at the ~51:00 mark.

You can try a version of this yourself here.


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The things that didn’t make it

the doc from metal gear

A deep-dive on all of the cut content that didn’t make it in the Metal Gear series.

To include – some serious revisions to Metal Gear Solid 2 which released just after 9/11.


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I Want Konami for Christmas

konami logo from the nes era

When I was a kid, I thought “Konami” was some kind of video game system, like the original NES. I didn’t realize it was a video game company. I told my parents that “I want Konami for Christmas,” which probably made things very difficult for them when they went to Toys ‘R’ Us and started asking around.

One of my friends in the neighborhood had a Konami game called Rush’N Attack – which I always thought was “Russian Attack.”

I remember seeing the Konami logo – were there commercials for video games back then? – and knowing that I wanted whatever it is that Konami was.

Episode 63 of the Kojima Frequency Podcast (Hideosyncrasies) discusses the preservation of old games, streaming, dying consoles, the stealth similarities between Metal Gear and The Last of Us 2, and more.

Right after I bought a PS4, I went out to the local pawn shops in Killeen, Texas looking for one of the original PS3s that had backwards compatibility. I wanted to make sure I’d be able to play some of my old games (which I never do, by the way). I managed to find one and I still have it – and it still works.

After listening to this episode, I’m starting to get worried I might lose that capability.

I’m still not even sure what the changes to the Playstation Network mean. I am getting the sense that even if I physically own a copy of a game, I might not be able to play it.

Huh?

As I mentioned in the last post on the Kojima Frequency, the Lunar series is one of my favorites – and I have the discs (original PS1) and a PS3 to play it.

Whenever I decide to go back to it, will it work?

I relaunched CTG when I was wrapping up my playthrough of The Last of Us 2, and there is so much more I could have written about it if I was in the groove. I think I just have this one post on Isaac and the burden of leadership.

I know that game took a lot of flack for a lot of dumb reasons – but I loved it. And I think they got it right (in the episode). The stealth mechanics made the game. There is real terror when navigating the terrain and avoiding both zombies and human enemies. And I remember getting into set battles where I had to set traps and think hard about how to win and move forward – often just avoiding battles altogether.

What a great game. Would love to go back to it.

But I probably won’t.


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Solid Snake Oil

stan talking to guybrush threepwood

I’ve tested out a few different podcasts to satisfy my gaming interest, and I’ve finally settled on the Kojima Frequency.

You may remember last year’s Tom Olsen saga – that was my introduction to Nitroid and the internet bubble that is the Metal Gear online universe.

I’ve listened to a bunch of episodes now and it’s become a very comfortable, easy listen for someone who has a deep appreciation for Metal Gear, all things Kojima, and then gaming in general.

Episode 61 sealed the deal.

Two things jumped out and ultimately led me to write this post (and declare the Kojima Frequency as the unofficial gaming companion podcast to Carrying the Gun).

  1. On internet provocateurs, clickbait, and the way audiences react: “…say dumb shit thing, get smart people angry, get dumb people excited, question marks(), profit.” The first 10 minutes or so features a great discussion on the way internet “clout” works, the gravitational pull towards using clickbait-y techniques to drive viewership, and the value (and challenge) in resisting that.
  2. Working Designs / Lunar: There’s a conversation deep in the podcast on localization (the process, mostly in translation, of preparing a game for a foreign market). Nitroid brought up the (now defunct) studio Working Designs and their work in localizing the Lunar series. The Lunar series is one of my favorites, and the fact that it got brought up is what got me more excited about the podcast. It’s not *just* Metal Gear/Kojima stuff all the time. The Metal Gear/Kojima stuff is the entryway, but there’s a whole lot there. This is a gaming podcast and the knowledge is deep, but accessible.

As an aside, I’d point out that the wacky, 4th wall-breaking localization done by Working Designs was widely considered part of the charm for most of the audience, myself included. Working Designs also did some incredible story-retelling when they remade Lunar: Silver Star Story Complete for the Playstation. It’s a move that Square-Enix seems to be taking with the FFVII Remake, and I’m glad for it. Fan service is fun, but it’s better to tell a compelling story, even if it stings.

I like to believe there is a tiny segment of the CTG audience that enjoys my odd gaming references. If you’re a part of that audience, it’s worth checking out the podcast.


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Time for a break

mads mikkelsen smoking a cigarette in death stranding

There won’t be any posts for the next couple of weeks.

I need a break, and so do you.

The next thing you’ll see is the newsletter which will come at the start of the year.

Sign up here to get it.

Enjoy the holidays.


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Some thoughts on Colonel Volgin

colonel volgin torture scene

The man is terrifying. Probably one of the most terrifying villains I’ve encountered. I get serious Sir Gregor Clegane vibes from him.

The torture scene in Groznyj Grad is particularly brutal.

But as an interrogator, he’s the absolute worst.


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Metal Gear Deep Dive: COLD WAR, PROXIES, and PHANTOM PAIN

I’ve been on a Metal Gear kick for the past 6 months so when this video popped up in my feed I was excited to watch it. It’s a deep dive into the historical lore that courses through the Metal Gear series and does a good job of tying the game to history, and the genius of Hideo Kojima.

If you’re fan of Metal Gear, or think that video games can’t be intelligent and informative, the video is worth your time.


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Metal Gear Solid and 1960s Green Berets

big boss phantom pain drinking water from a canteen
Big Boss Drinking canteen

I just started playing Metal Gear Solid V. I’ve always been really fascinated with the series. I was obsessed with it for Nintendo when it first came out. It was unique and interesting.

I played it again when it came out for Playstation. I really enjoyed reading through the military lore of that game, and uncovering the deep background of Solid Snake and unpacking what the hell was going on.

I kind of stopped playing after that one. I purchased the second MGS for Playstation 2 but never made it past the opening boat scene. A buddy bought me Snake Eater but that game remained in its wrapper. I was busy with work and just never had the time to get into it.

Despite not playing the past decade of Metal Gear, I’ve kept up with the trajectory of the game through the internet. I know the series has bounced around and has revealed a comically ridiculous plotline.

Still, if there is one thing I’ve enjoyed through the series, it’s Hideo Kojima’s reverence for special operations through the past century. Because the game bounces through time, and you always play some kind of elite soldier, operators from the 1960s are held up against operators in the 2000s. With the exception of some fantasy, a lot of the field gear is accurate. The picture of Big Boss drinking from a Vietnam-era canteen (still used today, by the way) is what spurred me to write about this. In the same opening scene, Big Boss is wearing an old “butt pack” on his web gear, again, consistent with the timing of this game (mid-1980s).

With the game spread out through time periods, and weaving in and out of different eras, it makes me wonder what the real differences are in special operators on one end, and typical soldiers on the other. Is a 1960s-era Green Beret similar to Persian Gulf War-era Solid Snake? What about the 1980s? My gut instinct says that special operators today are much more advanced in the realm of developing physical fitness with increased knowledge and availability of nutrition and training information, but I have no way of knowing if this is actually true.

And I never see old pictures of fat special operators.

What about fieldcraft? My gut also tells me that old-school operators probably practiced better fieldcraft than modern operators, partly because they were not so beholden to technology, and partly because they came from a different generation.

The picture of Big Boss drinking out of a Vietnam-era canteen spurred me to write this. Besides getting me thinking about comparisons between eras, Hideo Kojima has always been good at getting gear generally right. In this same scene, Big Boss is wearing an old-school butt pack on his web gear. On the absurdity level, he had just finished escaping a hospital while being chased by a flame monster on a unicorn.

And since I’m on the topic of Metal Gear, there’s a part of me that thinks that the whole series is complete bullshit. That the original Metal Gear for Nintendo was a stand-alone military game that featured a prominent stealth option. When they made a second one, they bolted on more of a story and then again and again as each iteration came out. I just have a hard time believing that Kojima had this nearly century-long timeline and idea thought out back in the late 1980s.


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