…there’s a pulse

metal gear solid v big boss smoking cigar

There’s something about a long cross-country road trip that induces reflection. The passage of time, the dusty truck stops, miles and miles of road, lots of time with your own thoughts. It’s like you didn’t even have a choice, you’re going to do some reflecting.

I’ll have a lot more to say about that in the next newsletter which goes out next week. If you haven’t signed up, you should.

Teaser: “Oh, you thought this was going to be easy?”

For now, I’m settling into a routine, so posting should resume as normal.

Over the past month, a few things stuck out (ideas, articles, podcasts).

In no particular order:

  1. Writing Cabins. The importance of having a space away from what’s familiar (and familiar people) when you want to do any writing. I’d add time to this. I prefer early mornings.
  2. Educating Leaders for Future War. Interesting (and complete – one, two, three, four, five) series on educating leaders for future war over at MWI. This is a topic I find fascinating. Do we need future leaders to have different attributes for future war? I haven’t read through all of them yet, but from what I could garner these got some people worked up on social media. It seems PME is one of those subjects in which people hold very strong opinions.
  3. #OneThing – Lots of people changing jobs this summer(!). Most have at least “one thing” that they wish they had known before they started. A nice initiative from FTGN to scoop those up (I’ve submitted something simple, we’ll see if it hits).
  4. L2 Speak – I’ve always thought that a great way to learn a new language would be a simple role-playing game where you are forced to learn the language. That’s how you progress. Well someone is finally making it. Very excited to see where this goes.
  5. Gladiator School – II MEF Information Group started a podcast. I haven’t listened yet, but I listen to its cousin and enjoy it.
  6. What’s the point? – Maybe a bit of a darker thought while on the road, but in the moments inbetween when I’d pop on social media to see what was going on, most of it was nonsense. This thought extended to the whole ecosystem of military writing – there is so much out there right now, but very little of consequence. Nothing is landing. Or at least, nothing seems to be landing like it used to. I’m not sure if this is because there is so much out there, poor quality, or maybe so many have abandoned the hard work for performance. More on that in the newsletter.

And as always, sometimes things just ‘pop in there.’ Here are some future posts you can look forward to.

  1. Hyper Active Chaos. Is this a thing? Because people are saying it.
  2. The Father of Psychological Warfare. It’s Robert McClure. Who would the fictional ‘Mother‘ of Pyschological Warfare be?
  3. Context vs Character. What’s the difference here?
  4. Power Word Series. There are some words that just tend to get you excited. Like what? Like this newly-discovered trove.
  5. Information as a Warfighting Function. Are we there yet?

And more.

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Voyevoda

colonel volgin holding missile with boss in the background

I recently finished Metal Gear Solid 3: Snake Eater, a game I began in 2004 and never finished.

It fills in much of the story I’ve been missing in the saga. I’m not done yet though. I still need to finish MGS 4 / Portable Ops / Peace Walker.

Then, I really owe myself another playthrough of MGSV – so much more will make sense (hopefully – I know that’s a stretch).

Whenever I’m engrossed in a game, I tend to write about it. MGS3 inspired a few posts on the blog.

The “Mother of Special Forces” – There’s a fascinating cut-scene early in MGS3 where we learn a little bit about Snake’s mentor – the Boss. She is referred to as a the ‘Mother of Special Forces.’ The codename the Russian’s give her is Voyevoda – warlord. This was an opportunity to write about the actual “Father of Special Forces” – Colonel Aaron Bank.

“Toxic Mentorship” through Boss and Snake – Mentorship is such an important aspect of military life, but it is rare that we talk about “toxic” mentorship. The Boss’ defection to the Soviet Union and the way she tries to leverage her relationship with Snake as a mentor is a form of this type of toxic mentorship.

Some thoughts on Colonel Volgin – Colonel Volgin terrified me. The combination of ambition, impulsiveness, and brute physical power is frightening.

The saga of Tom Olsen – This is not necessarily tied to MGS3, but it took place while I was playing it so I was very Metal Gear-primed. It was fascinating to watch the Metal Gear fandom go bonkers for a small-scale deception operation.

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The Soldier-Warrior Dynamic in Metal Gear Solid

and the survivor will live out the rest of his days as a soldier.

I’ve recently been replaying the Metal Gear series after completing MGSV:TPP. I’ve always been a Metal Gear fan, but this was the first in the series I’ve completed since Metal Gear Solid on Playstation. I decided I would go back through the series (by order of release) to completey unpack the smart, complicated, and often absurd story.

Over the past two weekends, I finished the original two Metal Gears for MSX and then moved on to Metal Gear Solid. While reading through the SPECIAL files that recap the events of the first two games, I came across this narrative of the final words exchanged between Solid Snake and Big Boss.

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And the surivivor must live his life as a warrior until he dies.

Since I’ve been writing a lot about “warriors” lately, this stuck out in my mind as odd. Plus, I had literally just finished Metal Gear 2 and I was fairly certain Big Boss didn’t use the term “warrior,” but instead opted for “soldier.”

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Here’s the conversation referenced:

And the survivor will live out the rest of his days as a soldier.”

Granted, these are both translations from Japanese, and it would be interesting to know what word was in the original script. I don’t even know if there is a distinction between “warrior” and “soldier” in Japanese, so it might be inconsequential.

Still, I think it is interesting to see how even back in 1998, when Metal Gear Solid was released, there seems to be a shift in terminology, where “soldier” gives way to “warrior.” This is before the Army began using “warrior” in any official or widespread way.

There was another part of this conversation that piqued my interest, though. Big Boss, in explaining the raison d’être for both him and Solid Snake, says the following:

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“It” being a place to fight, a place to be “warriors.”

That quote reminded me of this quote by former Special Forces Major(Ret) Jim Gant:

“We will never win in Afghanistan,” he told the team. “But know – now and always – that does not matter. That is an irrelevant fact. It gives us a place to go and fight, it gives us a place to go and be warriors. That’s it.”

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