I Want Konami for Christmas

konami logo from the nes era

When I was a kid, I thought “Konami” was some kind of video game system, like the original NES. I didn’t realize it was a video game company. I told my parents that “I want Konami for Christmas,” which probably made things very difficult for them when they went to Toys ‘R’ Us and started asking around.

One of my friends in the neighborhood had a Konami game called Rush’N Attack – which I always thought was “Russian Attack.”

I remember seeing the Konami logo – were there commercials for video games back then? – and knowing that I wanted whatever it is that Konami was.

Episode 63 of the Kojima Frequency Podcast (Hideosyncrasies) discusses the preservation of old games, streaming, dying consoles, the stealth similarities between Metal Gear and The Last of Us 2, and more.

Right after I bought a PS4, I went out to the local pawn shops in Killeen, Texas looking for one of the original PS3s that had backwards compatibility. I wanted to make sure I’d be able to play some of my old games (which I never do, by the way). I managed to find one and I still have it – and it still works.

After listening to this episode, I’m starting to get worried I might lose that capability.

I’m still not even sure what the changes to the Playstation Network mean. I am getting the sense that even if I physically own a copy of a game, I might not be able to play it.

Huh?

As I mentioned in the last post on the Kojima Frequency, the Lunar series is one of my favorites – and I have the discs (original PS1) and a PS3 to play it.

Whenever I decide to go back to it, will it work?

I relaunched CTG when I was wrapping up my playthrough of The Last of Us 2, and there is so much more I could have written about it if I was in the groove. I think I just have this one post on Isaac and the burden of leadership.

I know that game took a lot of flack for a lot of dumb reasons – but I loved it. And I think they got it right (in the episode). The stealth mechanics made the game. There is real terror when navigating the terrain and avoiding both zombies and human enemies. And I remember getting into set battles where I had to set traps and think hard about how to win and move forward – often just avoiding battles altogether.

What a great game. Would love to go back to it.

But I probably won’t.

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The Return of Tactics Ogre?

square enix tactics ogre catiua and denam

I felt genuine joy when I saw this late last week.

Square Enix has applied for a trademark, in Japan, for Tactics Ogre: Reborn, ramping up speculation that the 20-year-old Ogre Battle strategy RPG series is due for some kind of re-release.

The trademark application was filed March 31 and published on Thursday. Square Enix has made no official announcement of a new game in the Ogre Battle series, whose last original release was Tactics Ogre: The Knight of Lodis for Game Boy Advance in June 2001. 1995’s Tactics Ogre: Let Us Cling Together was re-released on PlayStation Portable in 2010.

New Tactics Ogre trademark signals a revival of Square Enix’s great tactical RPG, Polygon

Tactics Ogre: Let Us Cling Together is one of my favorite games of all time. I played the original on Playstation when I was a teenager and was completely sucked into its complicated political intrigue.

For those who have no idea, think Game of Thrones. A huge cast of characters, complex narrative, and brutal permadeath.

One of the things I loved about the game is that your characters – even main characters – could die. And those deaths have repercussions.

The other thing that made this game great is choice. You make lots of choices that affect the direction of the story. These choices are real and consequential – and incredibly difficult to make.

Tactics Ogre has appeared on the blog a bunch over the years. Way back in 2013, I used Tactics Ogre as a way to discuss deception operations. There is a pivotal, early event in the game that dramatically affects its direction. You – the player – get to make that choice.

There were two posts in 2014 as I was grinding through a 3rd playthrough of the game. The first is a reflection on another critical game event, the importance of choice, and the pain in dealing with the repercussions.

The second was on mentorship and some of the best wartime advice I’ve ever heard:

“Above all else, stay alive.”

Tell me that’s not true.

I even made a reference in a more recent write-up of an Irregular Warfare Podcast episode on foreign fighters. One of the things you learn in Tactics Ogre is that much of the conflict is spurred on by foreign powers with their own designs for how the conflict should play out.

So, I hope this news is pointing at something real. A remake? A new chapter?

I’m there for it.

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Solid Snake Oil

stan talking to guybrush threepwood

I’ve tested out a few different podcasts to satisfy my gaming interest, and I’ve finally settled on the Kojima Frequency.

You may remember last year’s Tom Olsen saga – that was my introduction to Nitroid and the internet bubble that is the Metal Gear online universe.

I’ve listened to a bunch of episodes now and it’s become a very comfortable, easy listen for someone who has a deep appreciation for Metal Gear, all things Kojima, and then gaming in general.

Episode 61 sealed the deal.

There were two things that jumped out and which ultimately led me to write this post (and declare the Kojima Frequency as the unofficial gaming companion podcast to Carrying the Gun).

  1. On internet provacatuers, clickbait, and the way audiences react: “…say dumb shit thing, get smart people angry, get dumb people excited, questions marks(), profit.” The first 10 minutes or so features a great discussion on the way internet “clout” works, the gravitational pull towards using clickbait-y techniques to drive viewership, and the value (and challenge) in resisting that.
  2. Working Designs / Lunar: There’s a conversation deep in the podcast on localization (the process, mostly in translation, of preparing a game for a foreign market). Nitroid brought up the (now defunct) studio Working Designs and their work in localizing the Lunar series. The Lunar series is one of my favorites, and the fact that it got brought up is what got me more excited about the podcast. It’s not *just* Metal Gear/Kojima stuff all the time. The Metal Gear/Kojima stuff is a the entry way, but there’s a whole lot there. This is a gaming podcast and the knowledge is deep, but accessible.

As an aside, I’d point out that the wacky, 4th wall-breaking localization done by Working Designs was widely considered part of the charm for most of the audience, myself included. Working Designs also did some incredible story-retelling when they remade Lunar: Silver Star Story Complete for the Playstation. It’s a move that Square-Enix seems to be taking with the FFVII Remake, and I’m glad for it. Fan service is fun, but it’s better to tell a compelling story, even if it stings.

I like to believe there is a tiny segment of the CTG audience that enjoys my odd gaming references. If you’re a part of that audience, it’s worth checking out the podcast.

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“Nicotine and bullets bring the world together”

soldiers in the film mosul

Finally got around to watching Mosul, which I felt shamed into watching after reading this article that declared it “the best Iraq War film ever made.”

It was good. I enjoyed it.

It’s a different kind of Iraq War movie, though. It felt like the ruins of something that came before. It felt like an alternate reality of what would happen if it all went wrong.

Except it’s true.

I’m not sure that the world recognizes the incredible sacrifice shouldered by young Iraqi men and women in their battle against ISIS. Especially in Mosul. It all kind of happened in the back of the newspaper while we were otherwise distracted.

I especially appreciated the scene below, which captures the absurdity of the whole thing, in a blown-out dark room. The Mosul SWAT team meets with an Iranian Colonel who is in Mosul supporting the ha’shd al-sha’abi – the “Popular Mobilization Forces.”

They’re trading cigarettes for bullets.

This is what “strategic competition” looks like on the ground.

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The secret ingredient of innovation

paul McCartney and ringo starr from get back

Are you watching the “Get Back” documentary?

Maybe you saw this scene where Paul works and works and works and slowly finds the song he was looking for.

George is tired, Ringo looks on seeing something happening, but waits.

Anyone can learn how to play the guitar.

But it takes something different to make something new with it.

Mostly, it takes work. They’re in the studio, trying.

Hours and hours and hours.

It’s easy to write off innovation as talent. If it’s just raw talent, then we have an excuse.

But here we see it’s work. It’s a process. It’s showing up and grinding.

Eventually, something might pop out.

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Voyevoda

colonel volgin holding missile with boss in the background

I recently finished Metal Gear Solid 3: Snake Eater, a game I began in 2004 and never finished.

It fills in much of the story I’ve been missing in the saga. I’m not done yet though. I still need to finish MGS 4 / Portable Ops / Peace Walker.

Then, I really owe myself another playthrough of MGSV – so much more will make sense (hopefully – I know that’s a stretch).

Whenever I’m engrossed in a game, I tend to write about it. MGS3 inspired a few posts on the blog.

The “Mother of Special Forces” – There’s a fascinating cut-scene early in MGS3 where we learn a little bit about Snake’s mentor – the Boss. She is referred to as a the ‘Mother of Special Forces.’ The codename the Russian’s give her is Voyevoda – warlord. This was an opportunity to write about the actual “Father of Special Forces” – Colonel Aaron Bank.

“Toxic Mentorship” through Boss and Snake – Mentorship is such an important aspect of military life, but it is rare that we talk about “toxic” mentorship. The Boss’ defection to the Soviet Union and the way she tries to leverage her relationship with Snake as a mentor is a form of this type of toxic mentorship.

Some thoughts on Colonel Volgin – Colonel Volgin terrified me. The combination of ambition, impulsiveness, and brute physical power is frightening.

The saga of Tom Olsen – This is not necessarily tied to MGS3, but it took place while I was playing it so I was very Metal Gear-primed. It was fascinating to watch the Metal Gear fandom go bonkers for a small-scale deception operation.

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