Physically and Mentally Refreshed

Last week, lots of folks were celebrating the seven-year anniversary of Metal Gear Solid V.

When I first played MGSV, I hadn’t touched a game in the series since MGS2 when it originally came out, and I never finished it.

So when I jumped into MGSV, there were a lot of holes in the plot for me. Most of the time, I had very little idea as to what was going on.

But I quickly became obsessed and played until I reached 100%.

At the same time, the unit I was in was spending a lot of time in the field. In the field, you tend to get dirty. And sweaty. The whole thing is generally uncomfortable.

But it’s not just an issue of comfort. Hygiene and cleanliness are important aspects of a healthy military force.

Which is why the shower on Mother Base was so intriguing to me.

After each mission, I always went to the shower. I was out there, in either Afghanistan or Africa, crawling around, running, sweating, getting blood everywhere… it only makes sense to shower when you get back.

There’s something about the sound of the shower in the game, the dripping, and the echo, that made it seem very real.

The game inspired me to purchase a field shower – which I had seen on deployments before but never used myself. I bought one from Amazon, packed it in my ruck for a field problem, but never actually used it (I still have it).

As I’ve written before, the game has a way of hitting people in different ways. This was one small way for me, and I haven’t seen the sentiment shared anywhere else.


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Sing to me of a time long past

There was the leak, then the hint, and now the announcement.

There are some games that I play simply because I enjoy them, and there are others that teach lessons.

This is one of them. This is Game of Thrones.

I’ll be playing when it comes out and I’m looking forward to going through it for a third time, this time, teasing out whatever I can.

I’ve referenced Tactics Ogre in the past on topics ranging from military deception (2013), war advice (2014), the permanence of death (2014), and proxy wars (2021).

Off the top of my head, there’s room to explore irregular warfare, great power competition, propaganda, rumors, loyalty, military careerism, and more.

This one goes deep.

There’s so much more to pull – and I’m excited to get the chance. Look for more this November.


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Tactics Ogre Reborn, almost official

the knights of lodis

There was the hint.

And now it’s almost official.

Still no announcement, but it looks like I know how I’ll be spending the winter.

There is so much to pull out of this game.


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Gaming as #FICINT

a reaper shooting a laser

We are often accused of preparing for “the last war.” I think that’s a bit unfair. When you actually look at it, we’re mostly trying to figure out how to adequately train for the wars we’re fighting now while keeping an eye on what might be out there lurking.

We dominate in Gulf War I, and we turn towards the Revolution in Military Affairs. We get bogged down in Iraq and Afghanistan, and we triple-down on training counter-insurgency, trying to eke out a win.

Now, in the era of ‘Great Power Competition,’ we’re thinking of Multi-Domain Operations and Large Scale Combat Operations. 

For the majority of the serving force, combat experience is limited to the counter-insurgency operations of Iraq and Afghanistan. Thinking about what war might look like against a different foe in a different environment requires looking further back into the past, when the equipment, technology, and tactics employed were also very different.

Or, if we’re willing, we can look to the future.

And if we’re really brave, we can look to fiction.

I’ve been thinking a lot about fictional intelligence, or ‘FICINT,’ lately. While it’s a new term to me, it’s one that I’ve learned I’m already very familiar with.

FICINT is the idea of looking at fiction for inspiration. And in a military context, as “intelligence” to prepare for future conflict. The term was coined by Peter Singer and August Cole – authors of Ghost Fleet. 

For the uninitiated, Ghost Fleet is a novel set in the near-future that depicts a future war between the United States and China. It includes anti-satellite warfare, total annihilation of troop formations, biologically enhanced super-soldiers, entrepreneurs at war, and more. 

It’s a terrifying look at what a true “peer-to-peer” war might look like. 

While terrifying, it is also inspiring. It’s a call to do the work now.

If we keep doing what we’ve done, we will eventually be out-innovated. It’s only a matter of time. Using FICINT to imagine some of these seemingly absurd challenges can prepare us for them. 

Which brings me to the rub. Military thought leaders and senior officials are getting comfortable with FICINT as a concept. Books like Ghost Fleet and 2034 are finding spots on military reading lists across the force. 

Now what would be truly disruptive? 

Gaming as FICINT.

Open the aperture a bit and look at what gaming has to offer in terms of FICINT. Gaming has exploded over the past thirty years – and the narrative, development, and seriousness of the genre has professionalized and matured. 

I’d argue (and I do) that games are better for FICINT than television, film, and literature. Why? Gaming allows for more, and with fewer restrictions. Films, at the most, last a few hours. Television shows can last multiple seasons, but there are studio limits to what gets packed in. Books, arguably, can go on forever and can pack it all in. But, while I know you read, as an art form, reading is in decline.

Games are also limited, but not to the same extent. AAA games regularly clock in at over 100 hours to fully explore the world. These games are dense. Cyberpunk 2077, for example, features a script that includes over 100,000 lines of dialogue.

While I have explored filmtelevision, and books for FICINT before, I’ve spent most of my efforts with games. 

Over the years I’ve written a number of pieces pulling directly from games as a way to think about mental healthstolen valorsuicide (and here), the military’s role in a zombie apocalypse, the RPG elements of military service, the importance of “staying alive,” military deception, the absurdity of war, soldiers vs. warriorsdecision makinggrand strategy, and toxic mentorship.

Still, I always get the sense that when I write about gaming or use it as an anchor for some other idea, I am met with a too-critical eye – that this is still the stuff of adolescence. Many individual leaders still don’t want to take it seriously – despite the fact that it is pervasive and dominating other markets, including the movie industry.

Institutionally, the services get it. The Army, Navy, and Air Force have stood up eSports teams as another way to aid in recruiting. Most people game, so it makes sense to go where the people are.

It should not be that challenging a jump to turn to the genre for inspiration.

Our future might depend on it.


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The things that didn’t make it

the doc from metal gear

A deep-dive on all of the cut content that didn’t make it in the Metal Gear series.

To include – some serious revisions to Metal Gear Solid 2 which released just after 9/11.


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I Want Konami for Christmas

konami logo from the nes era

When I was a kid, I thought “Konami” was some kind of video game system, like the original NES. I didn’t realize it was a video game company. I told my parents that “I want Konami for Christmas,” which probably made things very difficult for them when they went to Toys ‘R’ Us and started asking around.

One of my friends in the neighborhood had a Konami game called Rush’N Attack – which I always thought was “Russian Attack.”

I remember seeing the Konami logo – were there commercials for video games back then? – and knowing that I wanted whatever it is that Konami was.

Episode 63 of the Kojima Frequency Podcast (Hideosyncrasies) discusses the preservation of old games, streaming, dying consoles, the stealth similarities between Metal Gear and The Last of Us 2, and more.

Right after I bought a PS4, I went out to the local pawn shops in Killeen, Texas looking for one of the original PS3s that had backwards compatibility. I wanted to make sure I’d be able to play some of my old games (which I never do, by the way). I managed to find one and I still have it – and it still works.

After listening to this episode, I’m starting to get worried I might lose that capability.

I’m still not even sure what the changes to the Playstation Network mean. I am getting the sense that even if I physically own a copy of a game, I might not be able to play it.

Huh?

As I mentioned in the last post on the Kojima Frequency, the Lunar series is one of my favorites – and I have the discs (original PS1) and a PS3 to play it.

Whenever I decide to go back to it, will it work?

I relaunched CTG when I was wrapping up my playthrough of The Last of Us 2, and there is so much more I could have written about it if I was in the groove. I think I just have this one post on Isaac and the burden of leadership.

I know that game took a lot of flack for a lot of dumb reasons – but I loved it. And I think they got it right (in the episode). The stealth mechanics made the game. There is real terror when navigating the terrain and avoiding both zombies and human enemies. And I remember getting into set battles where I had to set traps and think hard about how to win and move forward – often just avoiding battles altogether.

What a great game. Would love to go back to it.

But I probably won’t.


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