Jump Commands in Farsi

Credit to SOF News Update for finding this gem.

Night has closed in over the Zagreb Mountains of northern Iran. The sound of a plane is heard. Inside the plane Iranian Special Forces paratroopers prepare to jump into a maneuver area. There is a sense of urgency as last minute commands in Farsi are given by the lone American among them, a United State Army officer. How this officer, Captain Paul Wineman, is trained in the military and language skills needed for his urgent task overseas is the subject of this week’s documentary, “Special Forces Advisor.”

Special Forces Advisor – The Big Picture – YouTube

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The Habibis Podcast: Games, Media, and Arabic

The best content is the content that intersects your key interests. This one hits two of them right on the head – video games and Arabic.

From their description:

WHAT IS THE HABIBIS?

The Habibis is three game developers drinking some good Arab Tea for what should be about fourty minutes, inshallah, each week, inshallah. Fawzi Mesmar, Osama Dorias, and Rami Ismail discuss games and media and life as Arabs living all around the big world.

Not sure how I discovered this one, but I’m a new subscriber. I listened to the episode below, titled “A Different Language Than We Speak.

The Habibis talk about games, lots of indie games, and how Arabic is a diverse language.

The Habibis | A Different Language Than We Speak

At about the 40:00 mark they dive into a great conversation on the diversity of Arabic dialects.

Everyone’s in a bubble. It’s good to have content that bursts it from time to time.

Also, I’m encouraged to hear that Nier: Replicant is good – it’s next on my queue.

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A Tiny Girl with Paratroopers’ Wings

That’s the title of an editor’s note from a February 1968 issue of Life Magazine. I heard about it on a recent episode of On The Media (link below).

Before the Vietnam War there was a law that banned women from reporting on the frontlines of any war for the U.S. When President Johnson refused to officially declare a state of war in Vietnam, an opening appeared: no war, no ban. A handful of pioneering women bought one-way tickets into the battlefield. They had no editors, no health insurance and little or no formal training. This week, Brooke spoke about this time to reporter Elizabeth Becker, formerly a Washington Post war correspondent in Cambodia, NPR’s foreign editor and then national security correspondent for the New York Times. Becker is the author of a new book: You Don’t Belong Here: How Three Women Rewrote the Story of War.

“You Don’t Belong Here” | On the Media | WNYC Studios

While the profiles of all three women were impressive and fascinating, I was struck by the story of Catherine Leroy. The lines that grabbed my attention are below:

Brooke: The photographs that she took were legendary. Of course, later tremendously celebrated. You mentioned in passing, she was a parachutist, she was the first photojournalist to take photos from the air.

Elizabeth: She was the first and only because that was the first and only airborne assault of the whole Vietnam War. She was the only one in Vietnam at the time who was even qualified. You can imagine this teeny woman jumping with these big American airborne helmet, boots, she jumps and she’s got three cameras around her neck and you’d think one of them would have flown in her face but no, she managed to get gorgeous photographs that they almost look like ballet. Then, she lands in a combat zone. I get shivers when I think about it.

There’s also this retrospective from the New York Times: The Greatest War Photographer You’ve Never Heard Of.

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The saga of Tom Olsen

A really fascinating thing happened on Twitter over the past month. Long story short, a fan of of Metal Gear created a Twitter account (@TheTomOlsen). “Tom” is just a regular guy who happens to work on “Big Shell,” the ocean platform that is the setting for most of Metal Gear Solid 2.

Over the course of the month, he posted innocuous photos of daily life on the platform.

The official Metal Gear Twitter account retweeted one of these and rumors began to spread rapidly that the “Tom” account might be a guerilla marketing campaign intended to build enthusiasm for an announcement of a new Metal Gear game. Lots of gaming websites picked up on this and spread the same rumor.

In the end, it was all just the work of a dedicated fan.

Metal Gear Solid 2 is credited as being prophetic of our current environment. A key theme is the spread of misinformation, disinformation and how that plays with our expectations. The game itself constantly teased and harrassed the player, breaking the fourth wall over and over again to make the point.

In the video embedded in tweet below, the force behind “Tom” explains this.

In a strange way, it’s been a very fitting way to memorialize MGS2 — by demonstrating how the rapid transmission of information can lead to the suppression of truth.

Lies spread faster than truth. And even when the lie is refuted, there is a percentage of people who will still only remember the lie.

What I find particularly interesting about this saga is the fact that this must have been well planned and thought out in advance. The deluge of posts, photos, and videos that were shared that “chronicled” the attack on Big Shell were done with purpose – it was polished and professional. The screenshots made it look like Tom was walking through Big Shell snapping photos, taking video, and sharing it with the world. These photos needed to be digitally staged. The force behind Tom knew his target audience. He knew what would get people churning.

This all took work and I’d love to know how long it took to get everything prepped.

The account didn’t respond to others, it had its own agenda. But that didn’t stop others from using it to fit their own narratives or desires.

The account hijacked the fans collective desires and weaponized them for fun. People want a new game, so that’s what they believed. “Tom” never said anything about it, but others filled in the gaps.

Just a really fascinating story.

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A Cold War, fought with information and espionage

As we move further and further into this new thing – great power competition – I’m struck by how much more difficult this is going to be than anything we’ve done before.

Counter-insurgency was supposed to be the “graduate level of war.

If that’s the case, then great power competition and political warfare must be the doctorate level of war.

We are going to have to do more planning, more work, and more activity just to slightly move the dial.

And that is what winning looks like.

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Two recent podcasts on Fallujah

I haven’t listened to an Urban Warfare Project podcast for awhile – this one was good.

In this episode of MWI‚Äôs Urban Warfare Project Podcast, John Spencer is joined by retired Colonel Leonard DeFrancisci. He served thirty-two years in the Marine Corps and in 2004 he was a civil affairs detachment commander for Regimental Combat Team 1 during the Second Battle of Fallujah, Iraq.

Civil Affairs and the Second Battle of Fallujah – Modern War Institute

I don’t usually get too excited about Civil Affairs, especially USMC Civil Affairs. In the episode, we learn about civil affairs contracts as military deception, the effective use of PSYOP and loudspeakers to clear an area of civilians, and whisper campaigns.

Incidentally, I recently listened to another podcast on Fallujah, titled “Toxic Legacy of War in Iraq,” which discusses the lingering effects of warfare on the health of the people of Fallujah.

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Man and Machine

This sequence terrifies me (bottom).

A hunk of metal, high above the ground, completely out of control.

The pilot’s dead and you know you’re going down.

You have to try to do something but at this point there’s really nothing to be done.

The way the world swirls through the windshield – spinning and spinning – is sickening.

The alert sounds. You don’t know what it means, but you know it isn’t good.

Pulling on the stick, trying to make it do something.

Rapidly changing gravity makes every movement a challenge.


When I first joined the Army, there was an older guy in my basic training course. He was 29 and I was 19. We got along well enough and he said he thought I should try to become a helicopter pilot. I don’t know why, but that stuck with me.

I’ve always been fascinated with helicopters. As a kid, I used to play ‘HIND‘ on an old Mac and loved trying to pilot the hulking mass low to the ground to a landing zone to drop off Soviet Spetznaz under fire.

I never seriously considered trying to fly.

Being in an aircraft as a military person is a special experience.

There is the thrill of the infil.

But there’s also the terror of the portal. Looking out the door of a Blackhawk into the night, down the ramp of a CASA at the hazy ground as it passes by slowly, or through the round porthole of a C-130 as it corkscrews for a landing under threat of attack, the world spinning and spinning.

It is a reminder of how out of control you are. You’re a passenger. You are completely at the mercy of the pilot, the crew, and the machine.

At least the pilot and the crew have something to do.

Rewatching the above clip reminded me of this horror story, about a helicopter that was shot down in Iraq in 2005. The helicopter was carrying Blackwater contractors who all died after the helicopter was struck with a missile. Miraculously, the pilot somehow survived both the missile strike, the fall to Earth, and the subsequent crash.

The insurgents who shot down the helicopter found the pilot near the wreckage and shot him. The whole thing was captured on video and released.

It’s easy to forget that these kinds of things were happening on a regular basis in those days.

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Alephia 2053: Arabic Dystopian Anime

The storyline, set in 2053 in the fictional Arab state of Alephia, follows a group of undercover agents plotting to take down hereditary ruler Alaa Ibn Ismail and his oppressive regime, described as the most tyrannical in the world.

Alephia 2053: Animated thriller strikes a chord in Arab world | Arab Spring: 10 years on News | Al Jazeera

Very cool. Rare to get something like this in Arabic (for free).

Full film here.

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“Just In Time” Information Management

Army photo by Spc. Andrew McNeil (link)

You may be familiar with “Just In Time” inventory or manufacturing. This is the business strategy that aims at reducing the amount of time product is in storage or on a shelf. This is done by working towards hyper-efficiency across all aspects of a business. Parts, material, and labor are right where they are at precisely the time they need to be.

On at least one occasion, I’ve heard this concept used in the context of knowledge workers – and we’re all pretty much knowledge workers these days.

Instead of manufacturing, we apply the same idea to information. Our management systems allow us to delay accumulating more information until the precise moment it is needed, and we can be reasonably sure that it will be there when we need to retrieve it.

Calendars, task trackers, productivity apps, and management systems allows us to move through a day more efficiently. When we come to a point where we need to make a decision, we can retrieve the infromation we need, usually pretty quickly.

If we are comfortable with uncertainty and ambiguity, we can focus our attention on the things that matter right now and delay work on future problems until we absolutely must.

Have you ever scheduled a meeting and then reviewed your notes a couple of minutes immediately prior? Then you have already put this idea into practice.

This system allows us to do more (and better), but it also depends heavily on flawless execution from a living person. The technology will rarely fail – but there still needs to be a person there to pull the lever or hit the button at just the right time.

When running effectively, ‘just in time’ systems can supercharge productivity. But without constant attention, they can fail spectacularly.

Time, attention, and energy are all finite resources.

My personal management system has slowly been creeping towards a ‘just in time’ one. I actually really like it – it does allow for more. It’s a way to squeeze just a little bit more out of a productivity system.

In fairness, it comes at the cost of a near-constant low hum of anxiety, as there is always something coming on the horizon that is unsettled.

If this stuff interests you, I’d recommend signing up for the monthly newsletter. I tend to pontificate about planning from time to time.

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Video Games as FICINT

A lot of talk about “FICINT” or ficitional intelligence lately. This is good. Things are moving so quickly these days it’s hard to make logicial conclusions about what’s coming next.

Long-time readers will know that I’m a gamer – it’s my hobby. More than any other medium, I’ve found inspiration to think, write, and reflect, through games. I’d argue that games have always been loaded with meaning and narrative, but it’s true that as the gaming industry and community has matured, the plots and topics embedded have as well.

I never really thought of games as FICINT, but over the years I’ve written a number of pieces pulling directly from games as a way to think about mental health, stolen valor, suicide (and here), the military’s role in a zombie apocalypse, the RPG elements of military service, the importance of “staying alive,” military deception, the absurdity of war, soldiers vs. warriors, decision making, and grand strategy. I’m sure there is more, but that’s off the top of my head.

And I’m not alone. There are plenty of writers who are finding the intersection of war, warfare, and gaming. See this recent article in WOTR on the video game Eve and what it may teach us about the forever war. One of my favorite authors in this space is Matthew Gault, who also is a part of the Angry Planet podcast.

I always get the impression that when folks write about gaming and its relevance to anything outside of entertainment, it isn’t taken as seriously as film or literature. Maybe that is changing, but it’s changing very, very slowly. There is still a bias against gaming, and to many, it’s still considered a thing for children.

The reality is, we’re more than thirty years into a still-growing field. Three out of four Americans play video games. The video game industry is expexted to surpass $181 billion globally in 2021 (compared to $34 billion for the film industry).

When I joined the military in 2001, most soldiers played video games. Sure, there was a cadre of older soldiers who had joined in the 1990s (or earlier) who weren’t really into it, but the shift was already taking place 20 years ago.

The men and women joining the military these days have only lived in an era of “next-generation” video game platforms. Even the original Playstation and Xbox were before their time.

We’re at a perfect point to leverage games to help us understand the world around us. It is relevant.

There have been plenty of FICINT-like pieces written using Star Wars or Game of Thrones as a frame of reference. Those are taken seriously.

Why not games?

As an aside, my original intent for this post was to lament the fact that I’ve only recently gotten interested in the gaming photo community. I was first introduced to it through Dead End Thrills, which captures gorgeous screenshots. As I was looking at relaunching CTG, I wanted to find a space to share more gaming stuff that wouldn’t clog the blog. That’s what I use Instagram for. There is a whole community of gamers who are sharing screenshots. It’s also another way to expand the reach of the blog and hopefully bring in folks who might not have an inroad to ‘critical thinking on war and warfare.’

And the reason for the lamentation is the fact that I’ve missed so many great opportunities to share. Fallout 4, Red Dead Redepmtion II, Death Stranding, the Last of Us II. All done, and games that I’m not likely to go back to for awhile.

Thankfully, the Mass Effect Trilogy remaster will be coming with a photo mode.

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