I’ve tested out a few different podcasts to satisfy my gaming interest, and I’ve finally settled on the Kojima Frequency.
You may remember last year’s Tom Olsen saga – that was my introduction to Nitroid and the internet bubble that is the Metal Gear online universe.
I’ve listened to a bunch of episodes now and it’s become a very comfortable, easy listen for someone who has a deep appreciation for Metal Gear, all things Kojima, and then gaming in general.
Episode 61 sealed the deal.
Two things jumped out and ultimately led me to write this post (and declare the Kojima Frequency as the unofficial gaming companion podcast to Carrying the Gun).
- On internet provocateurs, clickbait, and the way audiences react: “…say dumb shit thing, get smart people angry, get dumb people excited, question marks(❓), profit.” The first 10 minutes or so features a great discussion on the way internet “clout” works, the gravitational pull towards using clickbait-y techniques to drive viewership, and the value (and challenge) in resisting that.
- Working Designs / Lunar: There’s a conversation deep in the podcast on localization (the process, mostly in translation, of preparing a game for a foreign market). Nitroid brought up the (now defunct) studio Working Designs and their work in localizing the Lunar series. The Lunar series is one of my favorites, and the fact that it got brought up is what got me more excited about the podcast. It’s not *just* Metal Gear/Kojima stuff all the time. The Metal Gear/Kojima stuff is the entryway, but there’s a whole lot there. This is a gaming podcast and the knowledge is deep, but accessible.
As an aside, I’d point out that the wacky, 4th wall-breaking localization done by Working Designs was widely considered part of the charm for most of the audience, myself included. Working Designs also did some incredible story-retelling when they remade Lunar: Silver Star Story Complete for the Playstation. It’s a move that Square-Enix seems to be taking with the FFVII Remake, and I’m glad for it. Fan service is fun, but it’s better to tell a compelling story, even if it stings.
I like to believe there is a tiny segment of the CTG audience that enjoys my odd gaming references. If you’re a part of that audience, it’s worth checking out the podcast.
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