An unrelenting desire to accomplish the mission

Isaac appears at the 1:30 mark.

I recently finished The Last of Us Part 2. It took me half a year due to time constraints (moving, new job/routine). I probably would have written more about it as I did with part 1, but I didn’t relaunch CTG until October and wasn’t in the writing groove yet.

Anyway, while playing the game, I grew fascinated with the character “Isaac.” He is the commander of the “Washington Liberation Front” and a former Marine. I’m not going to get into the story, but you can watch the video above. He only appears in two cutscenes, although he is discussed at length in dialogue throughout the game. The scene above is the first of the two scenes, and the inspiration for this post.

What interests me about Isaac is his seeming resignation to his fate and the impossibility of his situation. It’s hard to tell, but he seems reluctant about everything he is doing. He is in command, but nothing he is doing is working. Truces, assaults, – they all fail. Yet he persists.

You initially find him seemingly torturing a captive for information. But Isaac himself seems tired of it.

“Don’t let him fall asleep.”

In the conversation with Abby, Isaac speaks with exhaustion, shoulders slouched. He has a plan and a way forward – he sees a path to victory – but he needs everyone on board. And everyone (Abby included) has their own personal issues that they need to take care of. Isaac knows his soldiers and knows he needs Abby to accomplish his mission. This is when he shows a little empathy to her and also appeals to her sense of duty to the team. 

“We need you.”

Just enough to get what he needs and keep the machine running.

That exhaustion and resignation coupled with an unrelenting dedication to accomplishing the mission strikes me because it’s something I’ve seen before. Commanders, good men and women, placed in impossible positions of leadership, trying to move heaven and earth to meet an objective. It’s a position that grinds you down and can make you do things you wouldn’t otherwise do – because of the mission.

I can’t tell, but the vibe I got from experiencing the game the first time was that Isaac was probably a good person. Before the outbreak, I imagine he was a good man. But this situation tore him down.

No grand discoveries here. Just an observation.


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