The Effect of Narrative Based Games On Real Conversation

Life is Strange was one of the games on my list of games to play when I got back from Afghanistan. It’s a beautiful game, and it’s narrative-based, meaning the story is driven forward by conversation and decisions you make through the game.

Between Life is Strange and Mass Effect (and others), I’ve noticed that recently, when I’m talking with someone, and especially if we’re just standing there and the conversation is going back and forth, I’ve been hyper-aware of the things I was saying and understood that what I say and how I behave might significantly effect real outcomes.

Ok, I know there’s a “no shit” aspect to this, as in, of course this is the case – that’s called real life. But there is something strange about it when you are actually thinking while still in the conversation about how this or that response might affect the outcome.

While this is all anecdotal, I feel like being hyper-aware of the conversation is a good thing. Too often, it feels like we just breeze through conversations without really thinking about what we’re saying and what the outcome might be. “Game-ifying” conversations feels a little manipulative, but only in that you’re being mindful of what you’re saying. We’ve been taught to “think before you speak” but not really to think of the potential outcomes.

Anyway, I like being more aware of what I’m saying, and if it’s a result of games, awesome.

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